OmniMotion®
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OMNIMOTION / GUIDE

From “what if” to “here’s how”.

Pick what you want to make. Follow the steps, inspect the real interface, and keep exploring.

4 guides

Start here

13 guides

Design

Shape flyout: Rectangle (R), Ellipse (E), Line (L), Polygon, Star
A GOOD PLACE TO STARTBuild with layers
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9 guides

Effects

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5 guides

Animation

The timeline transport: play, stop, marker, the view switcher, the sequence chip and +, duration, and the timecode readout
A GOOD PLACE TO STARTExplore the timeline
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10 guides

Interaction

The Add an interaction panel: a "Link to another layer" picker and recipes grouped as Pointer, Scroll, Motion, and Sequence & flags
A GOOD PLACE TO STARTMake a click do something
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8 guides

3D scenes

A 3D scene inside an artboard with the canvas toolbar above it: Focus, Move, Rotate, Scale, + Mesh, + Light, Presets
A GOOD PLACE TO STARTBuild your 3D scene
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4 guides

Sound & live data

An audio card in the Files tab, with the ▶ and ♪ buttons on its bottom row
A GOOD PLACE TO STARTAdd sound to the timeline
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6 guides

AI creation

The AI tab in the right rail, empty: the AI Mode title, the note about context, and three example prompts
A GOOD PLACE TO STARTBuild and edit with AI
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5 guides

Publish & share

The Projects screen: search, Import and New project in the top bar, then the project library
A GOOD PLACE TO STARTSave your editable project
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0 guides

OmniController

Map mode with the desk toolbar, three screen frames, and the demo .omni visible under the UV rects
A GOOD PLACE TO STARTMap the scene to the space
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9 guides

Reference