OmniMotion®
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04 / Interaction

Design the response.

Build visual rules with triggers and actions. Connect states, streams, scroll, variables and device inputs to your scene.

Start here: Visual rules
01

Events become actions

A click can start a sequence or change a property. Define the trigger, target and action with the interaction tools, then try the result in play mode.

The Add an interaction panel: a "Link to another layer" picker and recipes grouped as Pointer, Scroll, Motion, and Sequence & flags
FROM THE PRODUCT GUIDE
Make a click do something
02

Continuous inputs

Streams and variables connect changing values to your scene. Use scroll position or an input value to shape behavior beyond a single start-and-stop event.

Right-clicking the Rotation badge: the menu with Add keyframe, Bind a stream…, Expose
FROM THE PRODUCT GUIDE
Connect a changing value
03

States, scroll & devices

Work with states, scroll sections and snaps. For external controls, the guide covers MIDI, OSC, Learn and companion connections; the required connection depends on the device and setup.

The Inputs popover with MIDI on and one device, and OSC connected to a bridge
FROM THE PRODUCT GUIDE
Connect your controls

Go deeper

Continue with the feature guides below. Draft labels describe the documentation status.

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