OmniMotion®
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Museums & exhibitions

A story people can step into.

Bring visual storytelling, interaction and mapped displays into the same project. Build for a single interactive exhibit or a composition that extends across a room.

Plan your project
EXAMPLE WORKFLOW

An exhibit with more than one way in

A visitor chooses a topic; the scene changes state, reveals another layer of information and starts a sequence. Map the resulting experience to the display arrangement the space needs.

Video projected onto a 3D surface through a spotlight in the OmniMotion editor
Actual interface: video projection within a 3D scene.
01

Compose the story

Combine text, images, video and 3D. Use live layer textures or Harmony refraction where the relationship between 2D and 3D helps tell the story.

Explore live layer textures
02

Design the visitor response

Use interaction rules and states to reveal content or change a scene. Connect external controls through supported inputs; device bridges are part of the integration scope.

Build with states
03

Fit the experience to the room

Map display surfaces, assign outputs to players and calibrate projection joins. Keep content editing in the studio and the physical output arrangement in OmniController.

Explore mapping and calibration
FROM IDEA TO PROJECT

Bring the project into focus.

Use the software with your team, or involve OmniMotion for technical support and project work. Agree the scope around your existing tools, outputs and delivery needs.

Prepare a project brief
START WITH THESE DETAILS
  • Visitor controls and accessibility needs
  • Room geometry and display surfaces
  • Daily operation and content updates