OmniMotion®
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Stages, events & installations

One composition. A larger stage.

Design the creative scene once, arrange the output surfaces around the venue and coordinate players across PCs. Connect the visuals to sound and live controls when the project calls for it.

Plan your project
EXAMPLE WORKFLOW

A stage composition across several outputs

Start with the full composition, define each screen’s region, then assign players. Add sound-driven movement and use the live desk during playback.

OmniController Map desk with three display frames over one scene
Actual interface: three display regions share one scene.
01

Create for the full canvas

Work with custom proportions and combine 2D, 3D and motion. There is no software-imposed ceiling on canvas dimensions or total pixels; playback depends on scene complexity and hardware.

Build a show
02

Map and coordinate outputs

Assign display regions to machines, connect players and distribute the project. Linked players follow shared media time; validate the setup on the actual rig.

Connect multiple players
03

Make the scene follow the performance

Use audio analysis to drive scale, glow or 3D lighting. MIDI and OSC inputs can connect a control surface to scene behaviour.

Build audio-reactive visuals
FROM IDEA TO PROJECT

Bring the project into focus.

Use the software with your team, or involve OmniMotion for technical support and project work. Agree the scope around your existing tools, outputs and delivery needs.

Prepare a project brief
START WITH THESE DETAILS
  • Pixel map, screen count and hardware
  • Audio, input devices and timecode
  • Rehearsal, calibration and operator workflow