OmniMotion®
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Broadcast & live TV

Graphics that move with the programme.

Create editable 2D and 3D graphics, connect changing content and control scene playback. Explore an OmniMotion workflow around the creative and operational needs of a channel or live production team.

Plan your project
EXAMPLE WORKFLOW

An editable programme package

Build a graphic as a component, expose its editable content, then connect values and playback controls. This is a workflow example to adapt to your production.

OmniController Live desk with playback, timecode and connected player status
Actual interface: live playback, timecode and player status.
01

Create the visual system

Combine typography, 2D layers and 3D elements. Use components and variants to keep repeated graphics related while changing individual content.

Explore components and variants
02

Connect programme content

Bind text and images to data fields. A host application can update exposed variables, send named events and provide rows through the runtime API.

See the application connection
03

Plan the live operation

Use OmniController for shared transport, Freeze, Blackout and linked-player status. External timecode options depend on the desktop build and connected equipment.

Explore live controls
FROM IDEA TO PROJECT

Bring the project into focus.

Use the software with your team, or involve OmniMotion for technical support and project work. Agree the scope around your existing tools, outputs and delivery needs.

Prepare a project brief
START WITH THESE DETAILS
  • Output path into the broadcast chain
  • Data sources and operator controls
  • Required timecode and desktop setup

SDI and AR are planned capabilities. Confirm the output path and integration scope for your broadcast setup before defining the project.