Create the visual system
Combine typography, 2D layers and 3D elements. Use components and variants to keep repeated graphics related while changing individual content.
Explore components and variantsBroadcast & live TV
Create editable 2D and 3D graphics, connect changing content and control scene playback. Explore an OmniMotion workflow around the creative and operational needs of a channel or live production team.
Plan your projectBuild a graphic as a component, expose its editable content, then connect values and playback controls. This is a workflow example to adapt to your production.

Combine typography, 2D layers and 3D elements. Use components and variants to keep repeated graphics related while changing individual content.
Explore components and variantsBind text and images to data fields. A host application can update exposed variables, send named events and provide rows through the runtime API.
See the application connectionUse OmniController for shared transport, Freeze, Blackout and linked-player status. External timecode options depend on the desktop build and connected equipment.
Explore live controlsUse the software with your team, or involve OmniMotion for technical support and project work. Agree the scope around your existing tools, outputs and delivery needs.
Prepare a project briefSDI and AR are planned capabilities. Confirm the output path and integration scope for your broadcast setup before defining the project.