OmniMotion®
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01 / Design

Build the scene. Keep every layer.

Build with layers, masks and typography. Reuse components with master updates, instance overrides and variants; adapt layouts for different screens.

Start here: Drawing & layers
01

Drawing & layers

Build with shapes, paths and text. Organize elements as layers, adjust their properties and control their order in the composition. The scene remains a structure you can return to and edit.

Shape flyout: Rectangle (R), Ellipse (E), Line (L), Polygon, Star
FROM THE PRODUCT GUIDE
Build with layers
02

Reusable design

Components help you reuse a design across a scene. Layout and Cascade, responsive screens and Virtual Repeat provide ways to organize repeated content and adapt compositions to different arrangements.

One master, many variations

Update a master to change its instances, override the content of an individual instance and expose the properties you want others to edit. Use variants for different arrangements of a component.

Explore variants

Layouts that fit the screen

Pin or stretch layers as their parent changes size. Define screen-specific layouts for phone, desktop or portrait formats within the project.

Build a responsive layout
A master artboard and its instance side by side; the Components tab lists the master with its + Instance button
FROM THE PRODUCT GUIDE
Reuse one design
03

More than a flat image

Combine media with styling, masks and blend modes. Explore text animation, bones and deformation when individual elements need their own motion or shape changes.

The Text section with Animate set to Letter, Preset Rise Up, Anim at 0.4
FROM THE PRODUCT GUIDE
Animate your typography

Go deeper

Continue with the feature guides below. Draft labels describe the documentation status.

EXPLORE NEXT

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