OmniMotion®
ReferenceDraft

Capabilities (+ Add)

Every ability a layer can grow, what it adds, which layer types offer it.

+ Add at the bottom of Properties is how a layer grows an ability it did not start with. Each row becomes a section in the panel. Removing a section with × turns the ability off; most keep their numbers so adding them again continues where you left off. Effects is the exception: removing the section deletes the stack.

This is the same catalog + Add in Properties reads. The right-click Add submenu shows these rows in groups, then Mesh here, Light here and the Rig actions — those drop something at the pointer; they are not sections.

01Every ability

AbilityHint in the menuWho can add itGuide
Layout GridColumn / row guides to align toGroup, ArtboardLayout & Cascade
LayoutAuto-arrange childrenGroup, ArtboardLayout & Cascade
CascadeStagger children in sequenceGroup, ArtboardLayout & Cascade
BlendMix with layers behindEvery 2D layerStyling, masks & blend
Drop ShadowOffset, blur, colorEvery 2D layerStyling, masks & blend
Layer BlurBlur the layer itself (soft glow)Every 2D layerStyling, masks & blend
Background BlurBlur what is behind (glass)Every 2D layerStyling, masks & blend
Virtual RepeatVirtual copies — no extra layersEvery 2D layerVirtual Repeat
Data RepeaterPrint from a list — each copy is a rowEvery layerData Repeater
InputVisitor can typeTextFields
SliderYou draw the track and the knob. Play slides it; the number is an outputRectangle, Ellipse, GroupFields
ToggleYou draw the switch. Play clicks it; on/off is an outputRectangle, Ellipse, GroupFields
ChoiceA dropdown. Options can be typed, or come from the same list a Repeater printsRectangle, Ellipse, Group, TextFields
Motion PoseSimple From → To move on hover / click — each copy on its ownEvery layerMotion Pose
Physics BodyGravity, bounce, static ground, drag — on a shape inside the page. Runs in Play / Simulate.Every 2D layer except an artboardPhysics
Physics WorldWorld gravity for this artboardArtboardPhysics
Physics Body (3D)Gravity, bounce, grab and throw — on a mesh in the Scene3D. Runs in Play / Simulate.A mesh that is a direct child of a Scene3D3D Physics
Physics World (3D)World gravity for this Scene3D (XYZ, down is +Y)Scene3D3D Physics
ClothHang a plane — pin, drape, collide, grab and pull. Play / Simulate only.A Plane that is a direct child of a Scene3D3D Physics
Custom CursorReplace the pointerArtboardCustom cursor
EffectsBlur, glitch, color stackEvery 2D layer, and every Effect Layer already has the sectionThe effect stack
MaskClip with another layerEvery 2D layerStyling, masks & blend
Scroll ParticipationParallax, pin, holdEvery 2D layerScroll participation, sections & snaps
StatesNamed states & transitionsArtboard, GroupStates
InteractionsClick, hover, scroll → actionEvery layerInteractions
ClonesVisual copies — grid, ring, spiral, effectsA 3D mesh or a model (not 3D text; not a skinned model)Clones
FieldCursor pushes / pulls / twists the meshA 3D meshField

A layer takes only one of Input, Slider, Toggle and Choice; once it has one, the others are not offered.

Every 2D layer means shapes, text, image, video, map, group, artboard, path, bone, instance, effect layer — not a 3D mesh or a 3D light. Those have their own Material and Light sections instead of blend, shadow, effects and mask.

02What you get

  • A new section in Properties, named exactly as the menu row.
  • The ability is on as soon as you add it — Layout starts arranging, Drop Shadow starts drawing, Motion Pose captures From.
  • Search in + Add matches the name, the hint, and everyday words (grid, hover, *json*…).
  • With the Properties panel set to Design, + Add offers only the design abilities — layout, look, repeat. Interactions, States, Motion Pose, Physics, Scroll Participation, Custom Cursor and the four controls appear when you switch the panel to Motion, or when you search for them.

The right-click Add menu groups the same rows (Look, Motion, Repeat, Layout, Interact), lists the rest after them, and then two extra groups — 3D and Rig — that are not abilities; they drop something at the pointer:

ActionHintWhen it is availableGuide
Mesh hereDrop a cube at the pointerA 3D scene, or a mesh / light inside one, is selectedScenes & the camera
Light hereDrop a point light at the pointerSameLights & environment
Bone hereDrop a bone at the pointer — or press B and drag to drawAlwaysBones & deform
Bone (chain from here)Child of the selected bone — builds a chainA bone is selectedsame
Join bones into chainParents them in selection order — first picked becomes the rootTwo or more bones selectedsame
Attach to nearest boneThe layer keeps its spot but now follows the boneA non-bone is selected and a bone existssame
Detach from boneLeaves the rig — keeps its current positionThe selected layer is attached to a bonesame

Greyed rows say Not for this layer type or Already on this layer. They stay in the menu so the list does not jump.

Interactions also appear as the Sentences tab. Adding Interactions from + Add is the same rules; most people open Sentences instead.

Duplicate (Ctrl+D) copies the layer, not its effect stack. To give several layers the same look, put one Effect Layer above them.
Checked against the tool on 2026-09-30.