OmniMotion®
ReferenceDraft

Distort effects

Chromatic aberration, Kaleidoscope, Mirror, Lens distortion, UV warp, Turbulent displace, Ripple shock, Heat mirage, Zigzag shear, Pixel stretch, Tile scroll, Isometric, Feedback tunnel, Cylinder wrap, Mouse field, Page curl, Perspective 3D, Wave warp.

The eighteen effects in the Distort group of the catalog, in the order the catalog lists them. Each entry gives the parameters as the card shows them, with their range and default; parameters behind ▸ Advanced are in a second table. Effects with a Speed row also have a clock — Timeline / Free run / Static — on The effect stack.

01Wave warp

Pushes the picture along a repeating wave. The wave can travel in a line or out from the center, and it has a clock.

Use it for: a flag, a liquid title, a pond, unwrapping a circle into a strip.

Presets: Ripple, Strong, Radial, Uncircle.

ParameterRange · defaultWhat it changes
Wave typeSine / Square / Triangle / Sawtooth / Circle / Semicircle / Uncircle · SineThe shape of the displacement
PropagationLinear / Radial · LinearLinear travels along Angle; Radial travels out from the center
Height0 – 1000 · 120How far the wave pushes, in pixels
Width1 – 1000 · 200Distance from crest to crest, in pixels
Angleany angle · 90°Direction the linear wave travels; hidden while Propagation is Radial
Speed0 – 5 · 0.5Cycles per second

Advanced

ParameterRange · defaultWhat it changes
Pinning— / L / R / T / B / ⊞ · —An edge that stays still while the rest waves
WrapNone / Repeat / Mirror · RepeatWhat happens at the edge of the layer
AntialiasLow / Med / High · LowSample quality of the warp
Phaseany angle · 0°Where the wave starts; with Speed at 0, this picks the frame
Repeat edge pixelson / off · onFills gaps at the edge with the last pixel instead of empty

Motion: Timeline / Free run / Static.

Before / after: Wave warp on the sample image

02Page curl

Peels a corner of the layer over itself, as if turning a page.

Use it for: a reveal, a book, a card that folds away.

Presets: Soft, Hard.

ParameterRange · defaultWhat it changes
Progress0 – 1 · 0How far the page has turned; 0 is flat, 1 is gone
Angleany angle · 40°Which corner peels, and in which direction
Curl radius0.05 – 1 · 0.3Tightness of the roll

Advanced

ParameterRange · defaultWhat it changes
Shadow0 – 1 · 0.5Darkness in the hollow of the curl
Before / after: Page curl on the sample image

03Mouse field

Warps the picture around the pointer — the one live distort with no clock. It redraws whenever the pointer moves.

Use it for: a magnetic hero, water under a cursor, pushing type out of the way.

Presets: Attract, Repel, Swirl, Push.

ParameterRange · defaultWhat it changes
ModeAttract / Repel / Swirl / Push · AttractHow pixels move around the pointer
Strength0 – 3 · 1How hard the field pulls
Radius0.08 – 1.5 · 0.5Reach of the field, as a fraction of the layer

Advanced

ParameterRange · defaultWhat it changes
Mix0 – 1 · 1Blend between the original and the full effect
Before / after: Mouse field on the sample image

04Chromatic aberration

Splits the red and blue channels apart — the cheap lens look.

Use it for: a camera that isn't quite sharp, a glitch edge, making a title feel shot rather than drawn.

ParameterRange · defaultWhat it changes
Amount0 – 0.2 · 0.01How far the channels separate
Before / after: Chromatic aberration on the sample image

05Lens distortion

Bends the picture like a camera lens: barrel, pincushion, or a full fisheye, with an optional chromatic fringe.

Use it for: a security-cam frame, a wide-angle still, correcting a photo that already has a bend.

Presets: Barrel, Pincushion, Fisheye.

ParameterRange · defaultWhat it changes
Barrel−1 – 1 · 0.2Positive bulges the middle (barrel); negative pinches it (pincushion)
Zoom0.2 – 3 · 1Crops or expands after the bend, so the edges stay in frame
Chromatic−0.5 – 0.5 · 0Extra split of red and blue through the same bend

Advanced

ParameterRange · defaultWhat it changes
K2−1 – 1 · 0A second, tighter bend near the edges
Center X−0.5 – 0.5 · 0Horizontal offset of the lens center
Center Y−0.5 – 0.5 · 0Vertical offset of the lens center
Before / after: Lens distortion on the sample image

06Kaleidoscope

Mirrors the picture around a center into a regular polygon of slices.

Use it for: a mandala, a logo lockup, a title that feels cut from glass.

ParameterRange · defaultWhat it changes
Sides2 – 24 · 6Number of mirrored slices
Angleany angle · 0°Rotation of the whole pattern

Advanced

ParameterRange · defaultWhat it changes
Center X0 – 1 · 0.5Horizontal position of the hub
Center Y0 – 1 · 0.5Vertical position of the hub (0 bottom, 1 top)
Before / after: Kaleidoscope on the sample image

07Mirror

Folds the picture across one axis, or both.

Use it for: a reflection, a Rorschach card, doubling a one-sided illustration.

ParameterRange · defaultWhat it changes
AxisX / Y / XY · XWhich way the fold runs
Center0 – 1 · 0.5Where the fold sits across the layer
Inverton / off · offSwaps which side is the source
Before / after: Mirror on the sample image

08UV warp

A single-center warp with four modes: bulge, pinch, twirl, or shear. The card only shows the knobs that belong to the mode you picked.

Use it for: a magnifying glass, a drain, a swirl behind a logo, a slanted poster.

ParameterRange · defaultWhat it changes
ModeBulge / Pinch / Twirl / Shear · BulgeWhich warp
Strength−2 – 2 · 0.4How hard Bulge or Pinch pushes (shown in those modes)
Radius0.05 – 1.5 · 0.5Reach of the warp
Twirl−3 – 3 · 1Turns of the spiral (Twirl mode)
Shear X−1 – 1 · 0.2Horizontal slant (Shear mode)
Shear Y−1 – 1 · 0Vertical slant (Shear mode)

Advanced

ParameterRange · defaultWhat it changes
Center X−0.5 – 0.5 · 0Horizontal offset of the warp center
Center Y−0.5 – 0.5 · 0Vertical offset of the warp center
Before / after: UV warp on the sample image

09Turbulent displace

Pushes pixels around with a moving noise field. Has a clock.

Use it for: heat over a road, a flag in wind, a liquid logo.

ParameterRange · defaultWhat it changes
Amount0 – 60 · 5How far pixels wander, in pixels
Size0.5 – 40 · 4Scale of the noise; small is fine grain, large is big rolls
Speed0 – 5 · 0.5Cycles per second

Advanced

ParameterRange · defaultWhat it changes
Mix0 – 1 · 1Blend between the original and the full effect

Motion: Timeline / Free run / Static.

Before / after: Turbulent displace on the sample image

10Ripple shock

Rings spreading from a point, fading as they go. Has a clock.

Use it for: a drop in water, a click impact, a sonar ping.

ParameterRange · defaultWhat it changes
Amplitude0 – 8 · 1Height of each ring
Frequency2 – 120 · 24How many rings sit between the center and the edge
Decay0 – 12 · 2.5How fast the rings die as they travel out
Speed0 – 5 · 0.5Cycles per second

Advanced

ParameterRange · defaultWhat it changes
Center X0 – 1 · 0.5Horizontal position of the impact
Center Y0 – 1 · 0.5Vertical position of the impact
Mix0 – 1 · 1Blend between the original and the full effect

Motion: Timeline / Free run / Static.

Before / after: Ripple shock on the sample image

11Heat mirage

Horizontal shimmer, like air over hot ground. Has a clock.

Use it for: a desert plate, a grill, a title that won't sit still.

ParameterRange · defaultWhat it changes
Amount0 – 6 · 1How far the rows slide
Rows4 – 200 · 40How many horizontal bands make the shimmer
Speed0 – 5 · 0.5Cycles per second

Advanced

ParameterRange · defaultWhat it changes
Wave freq1 – 60 · 14How many wiggles sit across the layer
Vertical0 – 3 · 0.4Extra up-and-down wobble
Mix0 – 1 · 1Blend between the original and the full effect

Motion: Timeline / Free run / Static.

Before / after: Heat mirage on the sample image

12Zigzag shear

Cuts the picture into bands and slides every other band. Has a clock.

Use it for: a torn poster, a barcode wipe, a hard glitch that isn't noise.

ParameterRange · defaultWhat it changes
Bands1 – 60 · 8Number of slices
Depth0 – 6 · 1How far each band slides
Angleany angle · 90°Direction of the slices
Speed0 – 5 · 0.5Cycles per second

Advanced

ParameterRange · defaultWhat it changes
Mix0 – 1 · 1Blend between the original and the full effect

Motion: Timeline / Free run / Static.

Before / after: Zigzag shear on the sample image

13Pixel stretch

Repeats one row or one column across part of the picture — a smear from a single line of pixels.

Use it for: a speed streak, a marquee, a cinematic smear under a still.

Presets: Subtle, Cinematic, Marquee.

ParameterRange · defaultWhat it changes
OrientationVertical / Horizontal · VerticalWhich way the smear runs
Source0 – 1 · 0.5Which row or column is the source
Stretch0 – 1 · 0.2How much of the picture the smear covers
Before / after: Pixel stretch on the sample image

14Tile scroll

Tiles the picture and slides the tiles. Has a clock.

Use it for: a looping background, a conveyor, an infinite pattern under type.

ParameterRange · defaultWhat it changes
Scale X0.05 – 8 · 1Horizontal tile size; below 1 repeats more
Scale Y0.05 – 8 · 1Vertical tile size
Dir X−1 – 1 · 1Horizontal travel
Dir Y−1 – 1 · 0Vertical travel
Speed0 – 5 · 0.5Cycles per second

Advanced

ParameterRange · defaultWhat it changes
Mix0 – 1 · 1Blend between the original and the full effect

Motion: Timeline / Free run / Static.

Before / after: Tile scroll on the sample image

15Isometric

Tips the picture onto a fake ground plane.

Use it for: a city block, a card that sits on a desk, a 2D scene that needs a floor.

ParameterRange · defaultWhat it changes
Rotationany angle · 45°Yaw of the plane
Y scale0.05 – 2 · 0.55How flat the plane is; lower is more top-down
Zoom0.1 – 4 · 1Size after the tip

Advanced

ParameterRange · defaultWhat it changes
Offset X−1 – 1 · 0Horizontal slide of the plane
Offset Y−1 – 1 · 0Vertical slide of the plane
Clip outsideon / off · onHides pixels that fall off the plane
Before / after: Isometric on the sample image

16Feedback tunnel

Recursively insets the picture inside itself.

Use it for: a corridor, a screen-inside-a-screen, a hypnotic loop.

ParameterRange · defaultWhat it changes
Margin0.02 – 0.45 · 0.12How much each copy shrinks
Inwardon / off · onCopies nest in (on) or grow out (off)

Advanced

ParameterRange · defaultWhat it changes
Mix0 – 1 · 1Blend between the original and the full effect
Before / after: Feedback tunnel on the sample image

17Cylinder wrap

Wraps the picture around a cylinder.

Use it for: a can, a column, a label that turns.

ParameterRange · defaultWhat it changes
Amount0 – 1 · 1How far around the cylinder the picture goes
Curve0.1 – 3 · 1.5Roundness of the barrel
AxisVertical / Horizontal · VerticalWhich way the cylinder stands
Scale0.1 – 4 · 1Size of the wrapped picture
Rotate−2 – 2 · 0Spin around the cylinder

Advanced

ParameterRange · defaultWhat it changes
Shading0 – 1 · 0.5Light falloff on the sides of the barrel
Before / after: Cylinder wrap on the sample image

18Perspective 3D

Tips the layer in 3D space — a card turning in front of you, not a 3D scene.

Use it for: a hero panel that tilts on scroll, a card flip start, a wall receding.

ParameterRange · defaultWhat it changes
Rotate X°−180 – 180 · 0Tilt toward or away from you
Rotate Y°−180 – 180 · 35Turn left or right
Rotate Z°−180 – 180 · 0Roll
Distance1.05 – 12 · 2.4How far the plane sits from the camera; closer is more extreme
Depth−1.5 – 1.5 · 0Extra push along the view
Zoom0.2 – 3 · 1Size after the turn
BackfaceHide / Show · ShowWhat you see if the card turns all the way around
Before / after: Perspective 3D on the sample image
Checked against the tool on 2026-09-30.