OmniMotion®
ConceptDraft

What OmniMotion is

What the tool does, what a scene is, what you can publish, and the four ideas everything else builds on.

OmniMotion is a design and motion studio that runs in your browser. You draw the way you would in a design tool, animate on a timeline, wire up interactions in plain language, and hand the result to people as an image, a video, or a scene that actually responds when they click and scroll. Nothing in this guide asks you to write code.

01What a scene is

A scene is one project: everything you have drawn, every animation, every interaction, and every file you imported. It lives in your browser as a project on the Projects screen. Ctrl+S writes that project here. To take it to another machine, Export → Project file (.omni) — one gzipped file that carries the scene and the files you imported, images and 3D models included.

Inside a scene you design on artboards: frames of a fixed size that hold layers. One scene can have many artboards side by side — screens of an app, size variants, a component and its instances. The artboard is also the unit you publish: when you preview or record a video, you choose an artboard, not a scene. A still image can also be just one layer — a button, a card.

A scene with two artboards side by side, one selected, the layer tree on the left listing both

02What you can make

  • Still designs — layouts, cards, posters, typographic pieces, with effects like blur, glass, glitch and bloom applied live.
  • Motion — keyframed animation on a timeline, with easing curves, named sequences, and transitions between them.
  • Interactive scenes — hover, click, press, drag, key and scroll behaviors, scroll-driven storytelling, state machines.
  • 3D — a real 3D scene inside your design: meshes, imported models, extruded text, materials, lights, clones and fields.
  • Reactive visuals — values driven by sound, the microphone, the mouse, or data from a file or a web endpoint.

03What you can publish

OutputHowGood for
A PNG (1x, 2x or 3x) or an SVG of a page or a single layerExport → PNG image / SVG vectorPlacing a still anywhere, handing a vector to code
A WebM video of the timelineExport → Video (WebM)Sharing motion where interaction isn't needed
An interactive scene in the playerPreview, or the player page with a scene fileLetting someone experience the real thing
A scene on a web pageThe runtime and the player componentEmbedding in a site

Each of these has a page in the Publish category.

04The four ideas

Everything in the tool is built from four ideas. You'll meet them again and again, so here they are once:

  1. Layers have properties. A rectangle has a position, a size, a fill, an opacity. A 3D light has a color and an intensity. Every property is a value you can type, scrub, or hand to something else.
  2. Time is a sequence. A sequence is a named timeline of keyframes. A scene can hold several — an intro, a loop, a hover reveal — and rules decide which one plays when.
  3. Behavior is a sentence. "When this is clicked, fade that in." Every interaction reads like that, and there are only two kinds: a moment (something happens once) and a stream (a value flows every frame).
  4. Values can come from outside. Scroll position, the mouse, an audio band, a variable — any of them can drive any property, live.

The next page builds a scene with all four; How the tool thinks explains each in more depth.

If you have never opened the tool, go straight to Your first scene in ten minutes. Reading about the ideas is easier once you have touched them.
Checked against the tool on 2026-09-30.