The Properties panel shows sections for the selected layer. This page is the map: which sections appear on which kind of layer. How to edit a value — scrub, type, the halo, the badge — is Properties & styling.
Almost every layer has Transform (position, size, rotation, scale, pivot, and Responsive on layers inside an artboard, frame or group; Fit on a page; Contents on a group). The rest depends on what you selected.
The panel's Design mode hides behavior sections and Deform until they are in use; Motion shows them all. The tabs Layout · Shape · Style · Behavior filter by kind — see Properties & styling.
012D layers
| Layer | Sections you will see |
|---|---|
| Artboard (page or frame) | Transform · Appearance (fill, corner, stroke) · Layout · Layout Grid · Scroll · Component (if it is a main component) |
| Rectangle / Ellipse / Line / Path | Transform · Appearance · Deform (if bones exist) · Effects (once added) |
| Text | Transform · Appearance · Text (style, font, weight, size, spacing, Selection while typing, Animation) · Effects |
| Image | Transform · Appearance · Image (file, zoom, position) · Deform (rigid attach) · Effects |
| Video | Transform · Appearance · Video (file, time, speed, loop, mute) · Effects |
| Map | Transform · Map (style, position, zoom, markers) |
| Group | Transform (with Contents) · Appearance · Layout · Layout Grid · Cascade · Effects |
| Bone | Transform · Bone (Length, Influence, Softness) |
| Effect Layer | Transform · Effects (always there) · Region · Feather |
| Component instance | Transform · Component (which main component, overrides, Swap) |
| Child of a Layout container | adds Item Layout (position, size, align self, margin, grow, order, spans) |
+ Add grows a layer. The live list and who can add what is Capabilities.
023D
| What you selected | Sections |
|---|---|
| 3D scene | Transform · Camera · Environment (Look, Render quality) · Editor (grid, editor camera) |
| Geometry (box, sphere, plane…) | Transform (including Face camera) · Geometry · Material · Deform (if bones exist) · Clones · Field |
| Model (GLB / GLTF) | Transform (including Face camera) · Model (source, clips, parts) · Clones · Field — no Material; the file keeps its own |
| 3D text | Transform (including Face camera) · 3D Text · Text Animation · Material · Clones · Field |
| Light | Transform · Light (type, color, intensity, shadows, gobo, or Stamp / Bake on a Projector) |
Clones and Field appear after you add them from + Add. Materials, lights and the camera each have their own guide in 3D.