OmniMotion®
ReferenceDraft

Properties by layer type

Which sections and values each layer type has.

The Properties panel shows sections for the selected layer. This page is the map: which sections appear on which kind of layer. How to edit a value — scrub, type, the halo, the badge — is Properties & styling.

Almost every layer has Transform (position, size, rotation, scale, pivot, and Responsive on layers inside an artboard, frame or group; Fit on a page; Contents on a group). The rest depends on what you selected.

The panel's Design mode hides behavior sections and Deform until they are in use; Motion shows them all. The tabs Layout · Shape · Style · Behavior filter by kind — see Properties & styling.

012D layers

LayerSections you will see
Artboard (page or frame)Transform · Appearance (fill, corner, stroke) · Layout · Layout Grid · Scroll · Component (if it is a main component)
Rectangle / Ellipse / Line / PathTransform · Appearance · Deform (if bones exist) · Effects (once added)
TextTransform · Appearance · Text (style, font, weight, size, spacing, Selection while typing, Animation) · Effects
ImageTransform · Appearance · Image (file, zoom, position) · Deform (rigid attach) · Effects
VideoTransform · Appearance · Video (file, time, speed, loop, mute) · Effects
MapTransform · Map (style, position, zoom, markers)
GroupTransform (with Contents) · Appearance · Layout · Layout Grid · Cascade · Effects
BoneTransform · Bone (Length, Influence, Softness)
Effect LayerTransform · Effects (always there) · Region · Feather
Component instanceTransform · Component (which main component, overrides, Swap)
Child of a Layout containeradds Item Layout (position, size, align self, margin, grow, order, spans)

+ Add grows a layer. The live list and who can add what is Capabilities.

023D

What you selectedSections
3D sceneTransform · Camera · Environment (Look, Render quality) · Editor (grid, editor camera)
Geometry (box, sphere, plane…)Transform (including Face camera) · Geometry · Material · Deform (if bones exist) · Clones · Field
Model (GLB / GLTF)Transform (including Face camera) · Model (source, clips, parts) · Clones · Field — no Material; the file keeps its own
3D textTransform (including Face camera) · 3D Text · Text Animation · Material · Clones · Field
LightTransform · Light (type, color, intensity, shadows, gobo, or Stamp / Bake on a Projector)

Clones and Field appear after you add them from + Add. Materials, lights and the camera each have their own guide in 3D.

03Shared rows

These show up in more than one place:

SectionWhereWhat it holds
AppearanceMost 2D layersFill (none, solid, gradient, image), opacity, corners, stroke and its Align — Styling
Drop ShadowAny 2D layerEffect style, drop and inner shadows — Drop Shadow
Layer Blur · Background BlurAny 2D layerBlur in px — Blur
BlendAny 2D layerMode
Layout GridFrames and groupsColumn, row or square grids — Layout grids
EffectsAny layer that accepted + Add › Effects, and every Effect LayerThe stack — The effect stack
ScrollArtboardsContent Size, Enable, Speed, the editor rail — Scroll
Text AnimationText, 3D textAnimate, Fx, Anim — Text animation
DeformPath, mesh, imageBind to bones — Bones & deform
Motion PoseA layer you posedFrom / To — Motion Pose
PhysicsA body or a worldPhysics
Virtual RepeatA 2D layer you stampedCount, mode, per-copy deltas — Virtual Repeat
MaskA 2D layer you clippedMatte layer, luma / alpha — Mask
Scroll ParticipationA child of a scrolling artboardFactor and hold — Scroll

With Changed on, sections you have not touched are hidden, so the live panel can be much shorter than this table.

Checked against the tool on 2026-09-30.