OmniMotion®
ReferenceDraft

Glossary

Every term the tool uses, one line each.

Words the interface uses, in the sense the rest of this guide means them.

TermMeaning
AnimThe 0→1 clock for text-unit animation (letter / word / line).
ArtboardA frame of a fixed size that holds layers. Preview and export use one artboard.
BadgeThe diamond next to a property: dim = you, yellow ◆ = keyframes, purple ∿ = a stream, ● green = exposed, ⚠ = something else is also writing this value.
Bake stampOn a 3D Projector: writes the live frustum onto each receiver so the picture stays after you move the light. Lights & environment.
BooleanUnion, subtract, intersect or exclude on selected shapes — one new path.
CascadeA staggered entrance on a group's children.
ClonesCopies of a 3D mesh in a grid, ring or spiral, without extra layers.
ComponentA master artboard you instance. Instances stay linked until you override a value.
Desktop playerAn exe that plays a .omni with no editor. Roadmap.
Data RepeaterCopies of a layer filled from rows — a list, JSON, or a URL.
DeformThe section that binds a path or mesh to bones.
ChangedThe Properties filter that shows only the sections that differ from their defaults.
Effect LayerA layer with no picture of its own; it processes everything drawn beneath it. Shift+E.
Effect stackThe list of effect cards on a layer, top to bottom.
Expose● on a property badge — publishes that value under a name (card.opacity). Stream pickers list it under Exposed. The Controller can fire those names.
Face cameraMesh Transform: Off / Upright / Full. Keeps the object's +Z toward the camera every frame. On clones, each copy faces the camera and Orient is ignored.
FieldTwo meanings: (1) a native control the visitor types into or picks from — + Add › Input, Choice, Slider, Toggle (Fields). (2) A 3D deformer around the cursor that pushes, pulls or twists a mesh (+ Add › Field).
ListA named table of rows under Variables → Lists — typed, fetched from a URL, or pushed by the page. Rules and expressions call it a Data source. A Repeater prints a list; it is not the list.
ViewA named slice of a list — filter, sort, limit, or a total such as sum:price. Read as view:Name; the ✦ Assistant makes them.
FitHow an artboard meets the window when played: Fluid (becomes the window), Fixed stage (scaled to fit), Fill (covers and crops).
FlagA named moment on a sequence. Rules can jump to it.
Focus modeDouble-click a 3D scene to work inside it; Esc leaves.
HaloProperties floating next to the selection on the canvas. Tab.
AudioThe top-bar popover for timeline music and the microphone.
KeyframeA value at a time on a sequence.
LayerAnything in the tree: a shape, text, image, group, artboard, 3D mesh…
MaskAnother layer used as a matte to clip this one. Luma or Alpha, optional Hide Source.
MasterAn artboard turned into a component source.
Moment⚡ — a rule that fires once when something happens.
Motion PoseTwo snapshots of a layer, From and To, tweened by a sentence.
.omniA project file: scene plus imported assets, gzipped. For another machine.
Page playheadAn artboard's own 0→1 clock and length. Its subtree is sampled at that time. ∿ Own playhead in the Scene group.
PersistAn option on a variable or list (its type icon or ···). The player restores the value after a refresh; the file keeps the design value.
Play modeThe artboard runs live on the canvas. Esc leaves.
PlayerThe editor-less page Preview opens.
ProjectOne scene stored in this browser. Ctrl+S writes it here.
ProjectorA 3D light that stamps an image onto mesh faces in its frustum — not illumination. Lights.
PropertiesThe right-rail panel of the selected layer's values.
RecipeA named sentence with one or two knobs — Lift on hover, Reveal on scroll.
RouteAn artboard Address (slug). The player opens ?p=shop. Not a Screen (Screens are phone / desktop).
ResponsiveA layer's rule for when its parent resizes: pin to an edge, keep center, stretch, or scale — with size limits. See Responsive & Screens.
RuntimeThe code that plays a scene on a page, without the editor.
Smart animateA Go to Artboard transition: layers with the same name on both artboards glide into their new place, size and colour; the rest fade. Moving between artboards.
Scene ruleA sentence that belongs to no layer — keyboard, signals, variables, timecode. Lives under Scene in Whole scene.
ScreenA named window condition — Phone: width ≤ 600 or portrait — with its own overrides on top of the Desktop design.
Scroll ParticipationHow a layer takes its parent's scroll: Factor (parallax / sticky) and hold (pin for a section).
SectionA named stretch of an artboard's scroll, 0→1, that can hold layers still.
SentenceOne interaction: when this, then that. Lives in the Sentences tab.
SequenceA named timeline of keyframes. A scene can have several.
Sequence driverA 0→1 stream that scrubs a sequence's playhead. ∿ Drive in the Scene group. ⇥ claims the playhead in that sequence's range.
SignalA named ping. Emit Signal / On Signal, including audio beat.
SnapOn the scroll rail, a catch zone that settles the wheel to a point. On an artboard's Scroll section, a pixel step for the wheel.
SpawnA sentence step that copies a template layer into the scene. Destroy removes one; $lastSpawn is the copy this rule just made.
StampThe picture a 3D Projector writes onto meshes — live in the frustum, or baked onto a face.
Stream∿ — a number that updates every frame (scroll, mouse, audio…).
TakeNot used. The timeline unit is a sequence.
Transform chainStages a stream passes through on the way to a property (map, smooth, spring…).
VariableA named scene value — Number, Text, Toggle or Color — under Variables → Values.
Virtual RepeatCopies of one 2D layer by count — linear, grid or radial — without extra layers.
WhenDoNot shown. The interface says Sentences.
Checked against the tool on 2026-09-30.