OmniMotion®
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03 / Animation

Make time part of the design.

Shape movement with keyframes, easing and the graph editor. Connect sequences and use Motion Pose for pose-based animation.

Start here: Timeline & keyframes
01

Timeline & keyframes

Choose a property and define how it changes over time. Keyframes let you set specific moments while curves shape how the movement travels between them.

The timeline transport: play, stop, marker, the view switcher, the sequence chip and +, duration, and the timecode readout
FROM THE PRODUCT GUIDE
Explore the timeline
02

Sequences & cues

Organize animation into sequences and mark moments with flags. These provide points of reference when timing several parts of a scene or connecting playback to an interaction.

The timeline transport: play, stop, marker, the view switcher, the sequence chip and +, duration, and the timecode readout
FROM THE PRODUCT GUIDE
Connect your sequences
03

Motion Pose & physics

Explore pose-based motion and physics alongside the timeline. The guide separates these approaches so you can choose the behavior that fits the scene.

The Motion Pose card: When, Preview, To fields with X Y Z
FROM THE PRODUCT GUIDE
Build motion from poses

Go deeper

Continue with the feature guides below. Draft labels describe the documentation status.

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