OmniMotion®
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08 / Publish & share

From your workspace to theirs.

Run or embed an interactive scene, export image and video, and use the runtime API to connect variables, events and data to your web app.

Start here: Saving & recovery
01

Save & recover

Saving, autosave and recovery keep the project available for continued editing. Keep the editable project alongside the format you deliver to an audience.

The Projects screen: search, Import and New project in the top bar, then the project library
FROM THE PRODUCT GUIDE
Save your editable project
02

Player & web embedding

Use the player to run the scene with its behavior, or embed it in a web page. Sharing the project and hosting the experience are part of the delivery workflow; access and updates depend on the publishing setup.

Connect the scene to your application

The runtime API lets a host page read and write exposed variables, fire named events, push JSON rows into a Data Repeater and listen for scene changes. Set up these connections in your host application.

Explore the runtime integration
Play mode: the banner across the top of the canvas, one artboard live while the rest of the editor stays visible
FROM THE PRODUCT GUIDE
Run the complete experience
03

Image & video export

Export PNG or video when the destination needs a file. A rendered image or video is a fixed output; interactive behaviors are delivered through the player. Check current export formats and settings in the guide.

The Export menu under the top bar button: Project file (.omni), PNG image and Video (WebM)
FROM THE PRODUCT GUIDE
Choose your output format

Go deeper

Continue with the feature guides below. Draft labels describe the documentation status.

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