OmniMotion®
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09 / OmniController

One composition. A larger world.

Map display surfaces, assign outputs to PCs and coordinate player time. Align the image with warp and blend controls.

Start here: Map desk
01

Map the installation

Build the show around its actual screen or projector arrangement. Use the map desk to define output regions and how the composition occupies the space.

Map mode with the desk toolbar, three screen frames, and the demo .omni visible under the UV rects
FROM THE PRODUCT GUIDE
Map the scene to the space
02

Link players across machines

Assign regions to machines and transfer the project and control map. Player Link connects the distributed setup so playback can be coordinated from the controller.

Diagram in prose: Controller laptop, three player PCs each with :7840 browser showing cropped output
FROM THE PRODUCT GUIDE
Connect multiple players
03

Warp, blend & live operation

Correct projection geometry and blend overlapping areas. Use live mode for show operation after calibration. Actual output performance depends on the machines, scene and display arrangement.

Blend mode — Pattern look, Check swatch, two overlapping screens
FROM THE PRODUCT GUIDE
Align and blend the outputs

No fixed canvas or total-pixel ceiling.

Design for the space you have, including custom aspect ratios and very large output surfaces. This describes software-defined canvas freedom; frame rate and real-time capacity still depend on the setup.

Go deeper

Continue with the feature guides below. Draft labels describe the documentation status.

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